Star Trek Armada 3 Rating: 6,8/10 1836reviews
Star Trek Armada 3

Find great deals on eBay for star trek armada 3 and star trek 3. Shop with confidence. Star Trek: Armada is a real-time strategy video game developed and published in 2000 by Activision. The game's look and feel is based primarily on Star Trek: The Next. Star Trek: Armada is a real-time strategy video game developed and published in 2000 by Activision. The game's look and feel is based primarily on Star Trek: The Next. Star Trek: Armada III - The Final Frontier begins with the first stirrings of the Dominion War and allows players to take command of five unique factions, the United.

We certainly hope you enjoy the beta but we definitely need your help in this crucial stage. Remember, the mod is still not quite complete and we need your feedback regarding any and all glaring issues we may have missed. Graphical glitches? Abilities not doing what they should? Give us a heads up!

Icons not what they should be? Point them out! Ships not behaving correctly? Something (anything) doesn't quite feel right? Share your thoughts! Hate the mod and want us to die? If you have something to say, by all means, say it.

We're listening. But how do we share our thoughts? M O H Airborne Patch. You won't need a mind-meld to let us know what you think.

Your feedback can be most effectively shared in the Armada 3 Discord, in the CGB Channel:. There will often be someone on hand to take immediate note of your posts or address your concerns. Alternatively you can post issues here in the comments section.

How do we install the beta? The ever-illustrious Gul-Dukat has prepared a video guide to help with the installation of the beta. Follow the instructions carefully, one step at a time, and we'll see you on the other side. As always, let us know if you have trouble with your installation and we'll offer what assistance we can. This video may or may not include Rick Astley TFF 1.1 is, of course, an update of our third expansion of Armada 3, The Final Frontier, released just over a year ago. The Final Frontier caters to players who love large maps filled with a great variety of planets, stars, anomalies, friends, foes and greater threats. TFF 1.1 remains true to this vision, with the overwhelming majority of the mod's diversity remaining intact.

However, the experience has been streamlined as a major criticism of TFF was its sheer enormity causing stability issues on some players' systems. Also included are a great number of smaller updates (the all-important 'little things') to make your Star Trek gaming experience as authentic as possible. The Final Frontier is the definitive Star Trek experience for Sins of a Solar Empire Rebellion. Go forth and explore!

Nemesis is almost a completely different animal. Bane and the Nemesis team have spent countless hours developing the greatest combat-based expansion for Armada 3 yet. With uncountable balancing changes and adaptations, as well as entirely new content, the Nemesis team's achievements have been extraordinary and we hope you'll agree. Focused around the mysterious MokTo weapons research facility and the deadly secrets harboured within, the Nemesis team have invented an entirely unique game mode that completely and fundamentally changes the dynamic of Armada 3. You'll have to fight hard, and harder still as impending doom approaches. Only the victorious survive in the Nemesis Cluster!

Go forth and conquer! Both of these expansions are included in the beta download, now available in the Files section of this page. This has been a fantastic journey with Armada 3, but the end is in sight. The experience would not have been the same without you, our supporters and players. We thank you, one and all for your friendship and encouragement, and now we thank you also for taking the time to help test the mod before its final release. It's appreciated.

So what are you waiting for? Go and have fun with the beta!:D Til next time, stay classy. - OrionSlaver. I'm trying the beta and had a few questions/issues: -Are there any plans to increase the pirate timer? I have no idea why its just over three minutes but the frequency of pirate attacks forces me to turn them off.

Why is the timer so short? (Same issue in TFF 1.05) -Any plans to modify the planet requirements?

Right now, as in the previous release you can be trapped with a poor starting spot in a random map (which is how I typically play), such as Tier V planets spawning right next to your home world. I've had starting spots where I had zero colonizable planets directly off of my home world. -I haven't checked with the beta, but the Klingon Diplomatic research to give you an extra 75 fleet supply never worked for me in TFF 1.05. -The AI has been acting weird in the Beta.